It’s a mobile app, but don’t knock it really yet. Walking War Robots is produced by Pixonic, and was released in 2014. I’m scripting this review though because with regards to mobile titles it is actually rare to discover a game that isn’t a turn based strategy game or possibly a card battle game. Walking War Robots actually permits you to play your giant robot on the job, just like an arcade version from the MechWarrior games.
Before we get into combat, let’s first discuss every one of the options in the main menu. Players can upgrade and buy as much as 16 different robots, each because of their own unique stats and appearance. As you progress with the game it is possible to unlock more high level robots to buy from the shop. From here, you can equip your robots with a number of different weapons to mix and match equipment to the liking.
Winning battles gains you experience and credits (called AG silver), and you will use those credits that you simply earn from combat to upgrade and level increase your robots and weapons to ensure they are stronger to deal more damage or get more armor to survive longer. Certain robots or weapons are locked behind level caps, so you need to win more battles and earn enough experience to level approximately unlock the greater number of powerful content.
This now brings us for the cash shop. Each and every time you would like to buy another robot slot you will have to use AU points to accomplish this, the cash shop currency. You can generate these from completing achievements and goals, or buying them using real world money. You make use of AG silver to acquire and upgrade equipment normally without paying out any real life money.
After you upgrade though you will need to wait for the upgrade counter to finish before it completes, this may be a bit annoying because normally it takes as much as three hours or maybe more with certain upgrades to complete, and you can only do one upgrade at any given time. Imagine a Mech with four weapons, that is a lot of waiting in order to upgrade everything. In order to rush it and speed up this process you will need to shell out money (AU) to accomplish the upgrade sooner.
However, Walking War Robots starts you with about 100 AU or so, then you can earn about 200 more by completing a few of the beginner tasks, thus i earned about 300 AU overall to spend on equipment and upgrades. This provided three Mechs to play around within battle, with just a few AU left over to spare.
Now for combat! This is where Click here really shines. Battles take place as 6 vs 6 PVP arena style battles, normally with a timer for about a few minutes roughly that you should complete the round. Matchmaking is extremely fast and you can normally set up a battle in a few seconds. I’m still uncertain should i was playing with bots or humans, because both play very similar (along with the default names are almost just alike when the players don’t change them).
The two main groups of robots, allies appear as blue names while enemies show up as red. You move around making use of the left side of the screen’s digital pad along with the right side is to shoot. you can also press the patient guns to use a specific weapon, or the big button to just fire everything at once. You can rotate and move the camera by touching a empty space from the screen and rotating it around, but in case you are shooting you can simply hold the button down and check around while shooting to modify your aim. There is also a car targeting feature to help you lock on and follow your targets (more on that soon).
In Walking War Robots you may win in both two ways. One, you kill all enemy robots. Two, you capture all of the bases. There are actually normally about six roughly beacons scattered across the map, players begin with nothing. You will find a small loading period where you can look around the map to get the beacons and get a feel for the map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons appear as red.
When you capture a beacon it would vary from red, to white, then to blue if you can hold it long enough. The maps are big enough to advance around, but small enough that you can quickly find and engage enemies. Oddly enough, the video game is also quite strategic, as the bots and players normally do not rush in to get killed. If you open fire, most will take cover behind a building or will watch for allies to help you assist them. This may cause the overall game quite fun as you work with your team to flank and corner the enemy to enable you to get their beacon to achieve more points.
Certain weapons have cool down times as well as reloading, so just holding the gun as a result of shoot endlessly might get you struggling for your guns run out and you have to wait patiently to allow them to recharge. This can be employed in your favor in the event you hide and wait for your enemy to exhaust your ammo to enable you to unload upon them to chip away at their life.
One important thing I discovered really interesting is the fact that players and bots will lie down suppressing fire to pin you down. This really works too, since if a big group of enemies shoot to you and you get hit, damages actually can be seen and affects your robots performance. As an example, guns could possibly get shot off your Mech so that you can’t make use of it anymore, or even your legs could possibly get damage so that you move slower and can’t play the map as quickly. For that reason, suppressing fire is dangerous if you get warrb0ts in it and can’t ensure it is behind cover with time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying how the system is to establish. The UI also provides problems as well as on smaller devices the screen is cluttered and certain menus can’t be easily accessed, like getting to their grocer to get new weapons (it absolutely was blocked behind the “Battle” button). The car targeting feature can be a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy half way across the screen as opposed to the one right in front of you. Due to this I simply turned auto targeting off completely and used manual targeting, but randomly I would personally still lock onto the wrong enemy.
Despite having these flaws, Walking War Robots continues to be quite fun. It had a good large update when first starting the overall game and it also crashed since it aimed to access Google Play to save my progress through the cloud, to use a few problems initially you play. Just permit it to update, then relaunch this game again if it gets stuck loading.
Overall, I actually enjoy playing this video game. Whenever you can tolerate the long upgrade times I do believe you may love playing Walking War Robots also. It provides really nice graphics, it can be well optimized and it has smooth framerate (at the very least for my device), and I also really love the 1980s style action music soundtrack they have taking place. Should you be keen on Mech combat games, you ought to really check this one out.